Luckily, in a game with a title like Total War, just about everything you do is going to generate them – battle, sieges, post-battle decisions, dilemmas, buildings, and anything else. Well, it simply wouldn’t be Khorne without Skulls, would it? Such is the importance to Khorne of his most beloved body part that Skulls form as important a currency for his warriors as favour and gold for other factions.
They do not deal, they do not show mercy, they simply produce blood and skulls for their patriarch.
His exiled bloodthirster, Skarbrand, leads the most savage daemons of the Chaos Realms, who bring their wrath down upon all the other peoples of the world. It’s time for some more campaign mechanics, this time focused on the hunter of souls, the blood god, lord of murder, and the Chaos god of war, honour, courage, rage, strength, and hate – Khorne. Welco-yes, yes, blood for the blood, skulls for the skull throne, we’ll get to that.